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 Feb 19 - OP: Costal Ivory II

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theonlyBuster
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theonlyBuster


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Join date : 2010-04-01
Location : S. Florida

Feb 19 - OP: Costal Ivory II Empty
PostSubject: Feb 19 - OP: Costal Ivory II   Feb 19 - OP: Costal Ivory II Icon_minitimeSun Jan 30, 2011 8:03 am

OP: Costal Ivory II

When: Sat Feb 19th, 2011
Where: Waynes World of Paintball...Ocala, Fla
$25.00 for ALL DAY play

THIS IS AN ALL AGES EVENT....MEANING 14+

Gates open 0730
Safety Brief 1000
Game starts 1015
Endex 1600-1700

Storyline....
Once again the African Militia have been trying to trade ivory for
drugs. ATF and the National Guard are trying to squash all these types
of dealings. They have created a joint task force to stop all trade in
the area. Sources say that there may be dealings in chemical weapons as
well. Reports are not confirmed, but Task force has been put on a
bioogical alert.


Team Division and uniforms
BLUE FORCE.......
DEA.....Black
ATF.....Multicam
US National Guard.....ACU,Desert,Khaki


RED FORCE.....
Colombian Cartel.....OD,Marpat
African Militia.........Woodland


Objectives are as listed....

Mission 1
(Blue) Find and stop ANY drug trade deals....capture any HPT's (High Profile Targets)
(Red) Complete 3 separate drug deals.....

Mission 2
(BLUE) Find and recover chemical weapons materials that have been stolen
(RED) Transport chemical material to a safe house and then to research facility.

Mission 3
(BLUE) Stop militia from blowing up airstrip
(RED) take out airstrip for BLUE



BB’s
Biodegradable BB’s are required for this event. NO METAL or GLASS BB's
can be used in sniper rifles or AEG's. Anyone caught using metal or
glass bb's will be BANNED from our events.

Velocity Limits
400 fps limit with .2 gram plastic BB for all full-auto weapons.
450fps for Saws and RPK's. These must be approved by staff first.
500 fps for SEMI AUTO snipers with a 100' no shoot distance.
550fps for BOLT ACTION snipers with a 100' no shoot distance.
Weapons will be chronographed during registration and banded as approved.
Airsofters caught with hot guns or guns. that were not chronographed
prior to the event will be removed from the event with no refund given.
Velocity Reducers are not allowed. They've been proven to be ineffective
when the weapon is fired in full auto.


Personal Protection
Fully sealing eye protection REQUIRED. Impact rated (meets or exceeds
ANSI Z97.1 standards) fully sealed eye protection must be worn at all
times on the event fields. NO SHOOTING GLASSES or MESH GOGGLES allowed.
Airsofters caught in violation of this rule on the field will be removed
from the event with no refund given. Full face protection is suggested
but not required - either a balaclava or a full paintball mask that
covers both your ears and mouth.

Uniforms and Personal Gear
A red kill rag is MANDATORY. While we realize it will not stop
airsofters from getting shot after they've been eliminated, it will
reduce it. All airsofters are required to bring no less than one red
glow stick with them, this will act as your red kill rag during night
operations. All other airsofters should be in some sort of military
dress wear appropriate to the events required uniform load out. All
airsofters should be on the field with at least one canteen or hydration
pack. FRS/GMRS radios are recommended, as it personal gear. All
airsofters should have a copy of the AO Map on them while on the field.

Weapon & Safety Rules

Weapons are to be kept on safe with magazines out while in the staging
area. There should be no shooting in the staging area except at a
designated chrono area and weapons testing range.

NO firing in the parking lot!!! This means you.
You must have a barrel plug on your weapons at all times in the staging area.

Blind firing (sticking your gun out of an area and firing without
knowing/seeing where you are aiming) around corners is strictly
prohibited! You must have EYES on target before firing. You may not use
optics to see around corners and fire. It's real easy to hit someone
point blank in the face when doing this.

Maintain muzzle control, when moving about in the AO or the staging area
you should have the muzzle of your weapon pointed down at the ground.
Raise it up when you are ready to engage a target.
Trigger finger control, while moving in the AO or staging area you
should not have your finger resting on the trigger of your weapon. If
you are surprised by anther player jumping out at you it will cause you
to inadvertently pull the trigger and you can possibly engage some one
under the 15 ft rule. More so when fighting in CQC areas turning a
corner or breaching a door.


Minimum Shooting Distance
There is a minimum 15’ stand-off range for engagements. Do not fire at
targets within 15’. Instead you may call a “Bang” or “Surrender” to
eliminate the other opponent. Your weapon must be at the ready and
pointed at the opponent when you call “Bang” or “Surrender.” No more
than two opponents can be banged out in an engagement. If you come
around a corner and see three opponents, you can kill two but then you
are a casualty as well. Airsofters who have surrendered are expected to
sling their weapons and comply with their captors. Sniper weapons cannot
be used to engage targets within 100 feet. All snipers are expected to
carry a back-up weapon for close engagements.

Valid Hits and Eliminations
A hit from a BB anywhere on your body or personal gear (helmet, vest,
etc.) is a valid hit. Gun hits do not count. Ricochets do not count. If
in doubt whether or not a hit was a ricochet or direct hit, take the
most honorable route and take the hit. Friendly fire (hits from
teammates) DOES count. There is no such thing as "friendly" fire!
Grenade hits count the same as a hit from a BB.

If a grenade lands in your vicinity (approximately 10 feet away) and goes off but a bb does not hit you, you are out.
In the event of a hit, the airsofter yells, "HIT!" He or She immediately
raises his/her weapon or hands above his or hers head and displays his
or hers red kill rag.
No false calls.

DO NOT call for others to "call their hits". It is un-sports manlike and
rude and the field admins will not stand for arguing on the field. This
is a sport of honor and should be treated that way. Sometimes your BB
may not be reaching your target. Sometimes they may be deflected by a
branch or hitting gear and your opponent is not aware of it. Give your
opponent the benefit of the doubt and shoot him again.




Pyro/Grenades
No paint grenades are allowed. Only cold-burning smoke grenades are
allowed. BB or popcorn grenades using small firecrackers are allowed for
use in the game. All other pyrotechnics are subject to prior approval
before use. Use of unauthorized devices is subject to immediate
dismissal and barring from future games and events.

Prisoners of War
Taking Prisoners of War is possible if an enemy combatant surrenders or a
medic applies first-aid to a wounded opponent and takes him prisoner. A
POW may communicate. Yell for help, curse at his captors, etc. He risks
being shot or “knife-killed” for doing so, but a captor may say
"Gagged!" and the POW must then shut-up. A POW may be herded along at
gun-point. If the POW refuses to walk on his own power, the one and
two-man carry rules may be used to move the POW as detailed in moving
the wounded.
In addition to "gagging" a POW, captor may "search" a POW. He says
"Search" to the prisoner and counts out loud to twenty. When finished
counting, the prisoner is required to turn over any documents or special
props to the captor. The POW may keep his weapons slung and holstered,
but they may not be employed.
POWs may be rescued by friendly forces. If a friendly teammate reaches
and touches a POW, the POW may re-enter the operation and use his
weapons. Otherwise the POW must remain where he is taken, although a
guard is expected to watch over them.
If left unguarded (the guard leaves the area or is shot) POWs may try to
run away, but they may not fire their weapons unless they can touch a
friendly teammate or a downed airsofter from either team.
POWs must be sent back to the spawn point after 15 minutes of captivity. They may then re-enter the operation.



Field Admins
Admins will be on the field at all times during the game. We will bring
in more if needed depending on operational needs on the field. They can
be identified by an admin badge. Please do not shoot the admins. Field
Admins will be on the field to help with game-flow, watch for safety
violations and handle challenges or problems as they arise. Only
individuals wearing these admin badges are considered admins.

Photographers
Some photographers may be on the field in Orange vests. These are
considered “invisible” photographers and should be allowed to roam the
field and take pictures as they wish. They are not considered admins,
however, but may help the field Admins on the field to help with
game-flow and watch for safety violations. Other photographers may be
“in-character” as embedded journalists. They operate just like any other
airsofter in the operation and may be shot or wounded by hostile or
friendly fire.


Waynes World OF Paintball
4841 South Pine Avenue
Ocala, FL 34480-7121
(352) 401-1801

FB event: https://www.facebook.com/event.php?eid=194085200603765
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Feb 19 - OP: Costal Ivory II
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