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 Autumn's Fall Update and RSVP link.

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Gunny E-7
Noobie



11
Join date : 2010-08-09

Autumn's Fall Update and RSVP link. Empty
PostSubject: Autumn's Fall Update and RSVP link.   Autumn's Fall Update and RSVP link. Icon_minitimeMon Oct 11, 2010 1:19 pm

Please read ALL info about the game and requirements before you RSVP.

This is and ALL AGES event with signed parental waiver.

Time/Date;
23, October 2010
Players will be required to check in, pay and be prepared for safety briefing by 1500hrs(3pm).
Each team briefing will begin at 1600hrs(4pm)
Game will commence at 1700hrs(5pm)
Break at 2200(10pm)-2300(11pm)

24, October 2010
Game ending at 0900(9am)



Teams will broken into 3 groups;

Terrorists: Dark/Green based camo. ie: MARPAT, Woodland, OD etc. (largest team)
NATO: Light/Tan based camo. ie: ACU, Multicam, Tan etc.
Mercenaries: Contractor/Civilian. ie: Jeans, Black, browns etc. (smallest team)
Mercs will be very limited. Please select a second team as a back up.



Weapon/mag restriction;

Weapons;
NO 8mm/10.8mm weapons! ie: Shot guns, grenades, M203's etc.
NO Pyro! ie: Flash, smoke or any other hot burning pyro unless approved by Admin.

Mags;
Mags must be standard configuration for each weapon type.
Low, Mid and Hi caps are accepted for AEG's.
Box, beta and C-mags for SAW type weapons ONLY.

FPS limits;
350FPS with .20g BB for CQB operations.
400FPS with .20g BB for full-auto AEG's used in the field.
500FPS with .20g BB for semi-auto AEG's used as sniper/DMR. Auto must be mechanically disabled.
550FPS with .20g BB for bolt action sniper rifles.

Claymore, M203 and gas-type grenades are accepted.

ALL weapons INCLUDING pistol/side arms MUST chrono before they can be used.



Please designate which team and camo you would like to be when you RSVP.
Not everybody that RSVPs will show up so please bring multiple camo patterns with you to make it easier to make up for "No shows".
Pleas list ALL team members that plan to attend with you so we can keep you together.



The list will be updated daily in this post.

We will need a couple of guys to volunteer for Admin and 2 people to volunteer to be hostages.

Admin:

Gunny
AutoxGT
Nacthmere



Terrorists: Dark/Green based camo. ie: MARPAT, Woodland, OD etc. (largest team):

Josh (MARPAT)
Tapfer(MARPAT)
Nick-TF407(x-cam)
Bouncer(woodland)
Harrlander(woodland)



NATO: Light/Tan based camo. ie: ACU, Multicam, Tan etc.

Scavenger(Multi)
Grim(ACU)
Jackster(Multi)
Vandal(Multi)
rctman12(desert)
Adman737(ACU)



Mercenaries: Contractor/Civilian. i.e.: Jeans, Black, browns etc. (smallest team)
Mercs will be very limited. Please select a second team as a back up.

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theonlyBuster
Novice
theonlyBuster


127
Join date : 2010-04-01
Location : S. Florida

Autumn's Fall Update and RSVP link. Empty
PostSubject: Re: Autumn's Fall Update and RSVP link.   Autumn's Fall Update and RSVP link. Icon_minitimeWed Oct 13, 2010 5:42 am

Is there a field/event fee?
Where is the field?
Are maps of the field available for download or do we have to find/print our own?
Will dinner, snacks, or a meal be available to purchase on field?
What's the FPS limit for pistols?
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http://fauairsoft.byethost7.com/
Gunny E-7
Noobie



11
Join date : 2010-08-09

Autumn's Fall Update and RSVP link. Empty
PostSubject: Autumn's Fall 23 October Update   Autumn's Fall Update and RSVP link. Icon_minitimeWed Oct 13, 2010 8:20 am

I thought that I posted everything for this event. I guess not. Sorry.

Meals, water and supplies for camping and game play are the responsibilty of the participant. This is an overnight event. Participants will be in the field from 1900hrs. until 0900 hrs. or until objectives have been completed. At 2200hrs. there will be a break for meals and R&R since open flames are not permitted in the field per landowner. Game will recommence at 2300hrs.

Autumn’s Fall

With nuclear arms on a tight lockdown, there’s a new threat; bio-chemical.
Known terrorist, Aidid Furag Shalom, has created a chemical gas that is fatal both airborne and when mixed with a water compound. His sole intention is to strike at the main water supplies in the large cities of the great nations such as The United States, England, Russia, Germany and parts of Asia.
He has constructed a small lab out in the middle of nowhere for mass development of his toxic gas known as “Oxinide.” He has kidnapped some of our brightest minds from around the globe for the development of Oxinide. He has also set up security about this laboratory in hopes to ward off any threat. The local governments, ignorant to his location, fear the worse from Aidid since most of the locals either support him or are in fear of him themselves. They will not assist in any effort to neutralize this threat. Whether or not there will be any resistance is unknown as of right now.
The United States, with the assistance of NATO, have put together a team of Special Forces in hopes to destroy the lab and any threat Aidid and his followers may bare. Their hopes are to annihilate the terrorist forces, kill or capture Aidid Furag Shalom, rescue the scientists and bring them home unharmed and obtain a sample of Oxinide.
A second problem with their mission is that many militant groups from around the world are aware of the threat and have put together their own force of mercenaries in hopes to destroy the lab themselves and turn Aidid in for the substantial reward that has been posted for over a decade. However, it has been made known to the largest of the known militias world wide that any involvement with such an exercise is forbidden and can result in casualties on all sides; not to mention, such involvement may compromise the intended mission. The NATO team sent in to neutralize Aidid will not be responsible for any losses of the militia forces and they will be treated as a threat to world security. In other words, the NATO team may or may not engage the militant forces. Such a call will be left up to them.


Note 1: At some point early Sunday morning, when development of the Oxinide is complete, Aidid Furag
Shalom will be sending the chemical out for distribution. So, time is not on our side for this mission.
Should the mission not be completed by the time this chemical is to be distributed, all travelers
leaving the lab must be neutralized.

Note 2: The militia forces are opposed to the sample being returned to NATO. Their mission is to destroy
the sample and everything that has to do with it; even the scientists. So, it should be noted that, even
if NATO forces use assistance from the militia forces to carry out the primary objective, the
secondary objectives are at risk with any alliance with the militia.

How does “Medic” work?

When a person has been shot, they sit down where they are until a fellow teammate that has been assigned as a medic arrives to medic them. (Depending on the number of players on that team, there may be up to 5 medics per team.) The teammate will then take the player’s rope and untie all 5 knots then return the rope to the player. The player will then retie the knots and return to battle. If that player were to be stalked by the opposition, he will have 10 seconds to get to wherever he wants to be without being shot. Should he engage the enemy before that 10 seconds expires he will open himself up to be fired upon.
I feel that this way of playing is much better than a “Respawn” area. It saves a person from the exhaustion of walking to some far away location just to sit and wait for a specific time to return to play. Not to mention, the tying and untying of a knot is a little more realistic to combat since a soldier shot doesn’t walk back to base. The time it takes to tie and untie 5 knots is close to the amount of time a medic in combat would take to rush a dressing so that that soldier can return to the field of combat.
In this game, the individual that has been shot must remain in the spot in which he was shot until mediced by a medic. However, sometimes one is shot right out in the open and his teammates can’t necessarily get to him and take the time to medic him without being shot themselves. In this case, should two teammates approach the fallen comrade and touch him on each shoulder, the three may remove themselves from the open area and find cover to perform the medic procedure.
A medic cannot medic himself.
After being mediced twice, the fallen must be escorted by a teammate to their base/camp to await being mediced again. The escort may engage any enemy forces along the way with any artillery available. However, his fallen comrade may only engage the enemy with a pistol during their trek to base. This means no AEGs or rifles can be used by the injured until they have returned to base and been mediced a third time.
Upon re-entry to the game after third medic, the count starts over.

Rules of the Fallen

1) Should at anytime a person be shot they must call their shot and, as always, use a colored rag for daytime play, or light for nighttime, to signify that they’ve been shot.
2) The fallen cannot be verbal to those around him but he may use the radio to cal for a medic and give his location.. He may call for a medic audibly without the radio, but that is all he is allowed to say.
3) The fallen may signal whether he is capable for medic procedures or if there are any hostiles or enemy troops in the area as a teammate approaches but, he cannot speak a word aloud or on the radio. He may also point in the direction of those enemy troops.
4) The fallen have 10 free seconds to return to the game before being shot again unless they engage an enemy troop.
5) NATO and Mercenary troops have two medics per three hour play. Upon their fourth time getting shot they are dead until administration calls for respawn for these teams. Terrorists team has unlimited respawn only. When shot, the player must return to their assigned base until further notice. (Respawn procedures to be set day of play.)

Teams

- See RSVP Update -

Vehicles allowed - 4 wheelers (Authorized by land owner and for game purposes only.)
Camping gear allowed - tents, small grills (Bring your own trash bags for clean up) *Due to the size and location of the property there are to be no open flame fire pits unless otherwise cleared by administration or land owner.

Eye protection required
Waver must be signed before play
Nightvision is permitted


Weapons Allowed

AEG = 400fps
Support Weapons = 450fps (i.e.: M249s (SAWs), M60s, M240s, etc.)
Bolt Action = 550fps
Pistols = 350fps
Grenades and smoke bombs = Pyro is permitted, but within reason. 10 second smoke, spark fuses, no
flames. This is over 100 acres of woodland located near the airport and an Military Reserve Installation.
We need to keep smoke and flames to a minimum.
***NO LASERS DUE TO APPROACHING AND DEPARTURE OF LOCAL COMMERCIAL
AIRCRAFT!!!***

Rules

NOTE: This is not a Combat City event. This is a private event being conducted at this location. The rules and regulations that follow are in addition to the rules and regulations of Combat City. All participants are subject to these rules, as well as the original property rules, and the consequences for any violations of said rules. All rights reserved.

* There will be absolutely no close-quarter shooting! Anyone caught shooting within an unsafe distance
will be disqualified and removed from the game permanently.
A) No AEG is to be fired within 20 feet of the intended target.
B) No pistol is to be fired within 6 feet of the intended target.
* There are to be absolutely no fires on playing field. Fires in parking lot for the purposes of cooking are
subject to approval by the owner of the property and/or administration. Trioxin, commonly referred to
as “Heat Tabs,” may be used on the field as a heating source for cooking but, is not be used as a fuel or
starter for a fire.
* Should four wheeler recreational vehicles be used, they are no to be driven during gameplay and only
drivers designated by administration are to be operating them when the time comes that they are to be
used. When driven, these vehicles must be driven at a slow pace. None should ever exceed 2nd gear.
(Rules for driving will be discussed with their operators prior to the start of the game.)
* No arguing or threats of any kind will be tolerated. This is a game. Good sportsmanship and honor are
to be acknowledged.
* No trash is to be left anywhere on the property, especially in the field. This is nature which should be
respected, honored and protected. Players are responsible for their own clean up and garbage.
* DO NOT bother the wildlife. This is over 100 acres of woodland and marsh. Players are to expect the
presence of wild animals such as snakes, spiders, opossum, raccoons, armadillo and perhaps gators or
wild pigs. These animals can, and will, hurt you if bothered. Pigs are a major threat in Florida these days.
Administration, game coordinator and the owner of the property will not be responsible for the ignorance
and negligence of the player(s) that do not adhere to this rule.
* Approved safety goggles or glasses are to be worn at all times while in the field. Violators will be warned
only once before being removed from the game. Whether or not they’ll be permitted to return to the game
will be decided.
* There will be absolutely no lasers to be used on the property whatsoever. Due to the vicinity of this
property, being near a commercial airport, lasers are to be removed from any firearm and safely stored
away. It is against federal law to direct lasers at oncoming aircraft. For this reason they are not permitted
in this game.
* Call your shots. As always, people refuse to call their shots. This is only a game. There are no rewards for
the winners, nor is this real. There is no need to cheat. Everyone will be capable of playing this game in
it’s entirety. The purposes of Medic is to keep a person in the game. Be fair and honest. Anyone not
calling their shots will be warned once before being ejected from the game until further notice.

***Rules are subject to change without notice.***

--- At approximately 2200hrs. there will be a break for R&R. The amount of time will be announced. ---

Visit Orlandoairsoft.net for directions.

For further information, call Dave at (407)883-6717 or by email at just4sng@hotmail.com. See also http://combatcityusa.forummotion.com/ for more details.
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Gunny E-7
Noobie



11
Join date : 2010-08-09

Autumn's Fall Update and RSVP link. Empty
PostSubject: Autumn's Fall   Autumn's Fall Update and RSVP link. Icon_minitimeWed Oct 13, 2010 8:31 am

I'm posting the ad and info now.
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Gunny E-7
Noobie



11
Join date : 2010-08-09

Autumn's Fall Update and RSVP link. Empty
PostSubject: Maps   Autumn's Fall Update and RSVP link. Icon_minitimeWed Oct 13, 2010 9:26 am

Also, I forgot to answer one more of your questions. The owner of the field is supposed to be working on maps for those that request them. I've personally asked for him to make 2 for each team and one for each of the admin staff. In the meantime, I do have a grid map of the location and field. Send me your request for the map to just4sng@hotmail.com and I will reply to your email with the map. Many people have been having problems opening pics I send lately. Idk why. However, should this be a problem, I have a secondary email I can use.
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Autumn's Fall Update and RSVP link. Empty
PostSubject: Re: Autumn's Fall Update and RSVP link.   Autumn's Fall Update and RSVP link. Icon_minitime

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